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I just get myself back to writing tutorials and tips about things we use for game development. Been a long time since I took the time to do that...
I may be mistaken but pretty much all UnityEngine objects (including the Object class) require an active destroy call to be freed from memory...
Hu no. Personnaly for cartoony stuff, i would go the articulated parts way. It seems I didn't take a close enough look at 2D toolkit. It can do...
Yes, this solution sounds good for your needs. Never used 2D toolkit but it's supposed to be good for what you want ^^
Well, still depending on the graphic style you're after, maybe you should use articulated character rigs. Either with skinned mesh animations...
There's no best way. Your 2 solutions are valid : separate images (that will most likely be merged into a spritesheet for performances sake) and...
Hope you don't add this ... mat = new Material((Material) Resources.Load("CubeMat2")); ... before each instanciation, like in a loop. Because...
Errrr... sorry still 2 draw calls here with the line change.
I'm using 3.4 too and with this code, I've got only 2 draw calls. My prefabs originaly do not use CubeMat2 but CubeMat. Since I change 2 of them,...
That's what I'm saying ^^
I think you should create a set of materials with your different textures and apply these materials to the Renderer.material property of each of...
Transcripted for the most part was done by 3 guys. Musics and voice recordings were the only things not done by us. My associate Mickael is lead...
We certainly hope for that too! The nice glow is just the post effect glow available in Unity Pro. If by color changes you mean the effect for...
I assume you're talking about Transcripted : http://store.steampowered.com/app/215450/ Yes it's been released this week, it's done with Unity by a...
Thanks. Yes, we've used ludosity's plugin. Which mail ? (hu... I guess you've sent an email to my associate if you used the form on our blog)
Normally we support whatever Unity supports so WinXP should be ok. But now with WinXP you never now which service pack must be installed or not...
Finally our game is out there on Steam! http://store.steampowered.com/app/215450/ Transcripted is the unlikely offspring of Zuma and...
Hmmm no I don't think you can get a per pixel lighting shader using the fixed functions pipeline (the kind of syntax you're using in your...
Use a shader with per pixel lighting. Your screenshot clearly shows that you're using per vertex lighting.
Plenty of professionals do enjoy game jams and don't mind the least to "work for free". I've participated to several global game jams and though...