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Found it. Somehow I had turned Debug on, and that removed the sorting layer dropdown. Silly me.
Was his removed? or is there a setting I don't have correct? Also, if I go to 'Edit Layers...' from the top-right dropdowns, there's no + symbol...
How? Where? Is there a demo? Tutorial? Documentation? I need to be able to do it, but I don't know how?
How do you use ex2D as a HUD for a 3D Environment?
Is it possible to use ex2d sprites as a HUD for a First Person Controller in a 3D environment?
Yes
When I do this, it gives me the following error. Although, it works anyway with the error, but I don't want the error. "ArgumentException: You...
Now, how do I create a fontSprite object entirely from JavaScript? Can someone show me where this is documented, or share the code with me?
jwu, that worked, but I'm getting the following red warning. "ArgumentException: You are not allowed to call get_gameObject when declaring a...
I need to figure out how to do this. Where do I add the first part of this code? What do I have to alter to make it work in my script? I'm coding...
Ok, so I bought your product. I've created a Sprite Font. Can you give me a example of javascript code that will enable me to change the text by...
Answered at http://answers.unity3d.com/questions/43982/how-do-i-trigger-gui-elements
Ok, here's what I've tried lately. I have an object with the following script attached. var showSlideOne : boolean; var showSlideSeven :...
Ok, still trying to get this figured out. The goal is, when I run over a trigger, an image flies in from the left, and when I leave the trigger,...
I want to show a texture when i hit a trigger, then delete the texture when I exit the trigger. I've got the GUI.DrawTexture working, but now...
How did you do it?
The latest wip http://www.tridot.com/unity/ntx/NTX_Office_DropZone_Highlights.html
That worked great! Thank you! Now I just need to decipher and learn how it works. Thanks again.
I'm trying to change an object's texture when the center of my screen hovers over that object. Then change back to the original texture when it...
Great! Thanks!