A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello! You can send CustomEvent with some custome parameter (any your class instance for example) and fill this instance with returned data...
Current release is obsolete and needs to be updated for Unity 2017. I have prepared this update, but by some reasons don't publish it yet. I hope,...
Yes, it's old but still actual.
Anytime you can find me in skype. By some reasons, updates is very early available by skype, instead Asset Store.
We have metadata key : "attack" (string) When I try to get video with this key, I'm always have a huge list of every our videos with any metadata...
But, when I load scene, all my lightmaps seems broken. The objects from additively loaded scene lost lightmaps and gone white, and original scene...
I will publish new release with fixes on next week
find me in Skype by my nick (neodrop) We will try to looking for your problem together.
But the graph works fine or broken? I saw this error as minor bug, not critical. Is it or not? Also, you can find me in Skype and join to our...
Your variables is not assigned (red nodes) Open it (by pressing mouse wheel on upper variables gray pins and drag-and-drop some objects inside...
New release (1.4) has been uploaded to the AssetStore esterday. Waiting for panding.
Here one more topic about such problem http://forum.unity3d.com/threads/lightmapping-issues-on-the-mobile-device.289346/
Thanks for reply, but I don't understood about color spacing. As I see, currently, Player settings have no such parameter as Color Space Where I...
BTW, I mentioned the same behavoiurs with OnAnimatorMove() but this method can be called even 10 times per frame.
The same scene on Android device (even Nvidia Shield tablet) (not so terrible, but all speculars and lightmapping is missing) : [ATTACH]
I can't build a simple scene in project without any old fat plugins. I have this in console and have no idea how to avoid it : --copy-level=None...
Yes, Universe will work with Unity 5 but I'm not sure currently about backward capability with old graphs. I'll try to find free time to make U5...
I'm not sure now, but may be you can try use "Combine now" command before saving mesh.
You just loose preview functionality for Universe .byte assets. You can comment it without any problems.
I think on next week