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Hi, I am currently building an underwater game and i am desperately trying to figure out how i could easily represent bouyancy underwater....
Only me again Hippocoder! I have my robot arm all rigged up with appropriate hinge joints and i am applying 'AddTorque' to the jaws, when i apply...
Hey hippocoder, thanks for all this help...its beginning to make a lot more sense to me now, thanks very much :)
Thanks Hippocoder this is making sense to me now :) However the original problem of the jaws going through the object still persists when using...
Hey hippocoder! That sounds like a superb idea! However to apply 'rigidbody.AddRelativeTorque (0, 10, 0)' to one of my jaws means i have to...
Hey dreamora, thanks so much for your time. Can you please help me understand and fix this issue? Its beginning to compromise my entire project!...
Bump :D Sorry i really need some help, any help would be good! :D
Hello, I am currently working on a robot which i want to be able to pick up objects (primitives such as cylinders) with its 'jaw'. However i am...
Hey hippocoder, thanks for your reply. Im sorry but i may need a little more help :) What do you mean when u say 'quads'? Is this a type of...
Im trying to create an underwater scene which the player can move around on the seabed, to make it more realistic i want to have 'dust clouds'...
Hey, Im currently using Rope 2 script and i am trying to create a working winch. I basically want the rope to get longer as i turn the winch...
Hey jj55ee, glad to hear you are working on a new version of your rope! What will your new version include? :)
Hey, I am very new to Unity and have an idea to use the sliders of my MIDI mixing board to control objects inside unity. Is it possible to read...
Hey very glad to see your working on this again! In the meantime i have been using v3 script. Is there any particular reason why in v2 you cant...
Use the 'Is Trigger' tick box on your collider, that way it wont collide but will still register a 'hit'. U can then call this hit by using...
hey Yes i basically want to the child object to point down (world space Y axis) no matter what its parents rotation is? Ive also noticed using...
Currently i have a 'A frame' which rotates in and out, attached in between this a-frame (parent) is another object (child) which i want to hang...
ar0nax, thanks for your help... i will give this a try.
ar0nax thanks! this is very helpful, however how cud i constrain the rotation to only one axis and prevent it from spinning around? Thanks for...
hey ar0nax thanks for your help but thats not really what i am asking (but it is helpful!). I need to be able to click on the handle and control...