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it doesn't appear in that case as well.
I've used this options "showActivityIndicatorOnLoading" on my iOS player settings, but when it loads a loooong level on my iPad it does not shows...
having bought both Unity iOS and Android Basic licenses a couple of months ago may I hope in a sort of refund? Something like a new Basic license...
Holy crap! I bought both the mobile licenses a couple of months ago... $800... sigh
bigdaddio solution should work. It's very easy to mess up with the tutorials, especially if you're new to Unity. Good to see another XBLIG...
[IMG] Catch the rascals, get them back to school! FluffyCraft is a physics based puzzle game, where your job is to recombine elements and...
two fast question about the contest: 1) I submitted a game (THIS) into the contest but I hadn't any confirmation. How do I know that my entry is...
EDIT: entry submitted to the "flash in a flash" contest... finger crossed! [IMG] In FluffyCraft you’ve got to place and move objects in...
I'm trying to convert one game of mine to the new flash plugins, the game works like a charm on several platforms (including iOS and Android)...
it does the same with my game, found "error: out of memory" in the logs and a big exclamation point in the player. This game is not very memory...
+1 for a voxel editor/engine
it's an heavy app (a 3d reconstruction of an archeological site), the client does not require these devices and I've experienced poor performances...
Sorry for bumping this old thread. I would like to build for iPad 1 and 2, iPhone3gs and iPhone4 but not on any kind of iPod. Any suggestion? If...
ok, I'm a dumb. The native code was a .m file and not a .mm as expected to be.
Hi all, I'm doing my native code stuffs and I'd like to call UnityPause to avoid receiving clicks under my native view. All is fine, the...
I solved the issue by NOT passing that parameter (I save it into a global variable and then I use it)... but the bug itself remain.
Hi guys, I encountered a weird issue with javascript on Unity iOS. I have an Unity made android game that I would like to port on iOS, the game...
Solved! It was a property of the movieplayer in the native code (the modal mode activated) that causes the issue on the >3.x iOS but not on the 5.x
I have this strange error when I run my Unity iOS app on an iPhone4 but not when I run the same app on an iPad2. This only happens when I call...