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That's it?!? What DOES the car do? If you never had the problem before, what has changed? More info please. Will
In researching an answer to this, I found excellent explanations on stackoverflow: here and here. Problem solved! :) Will
I don't know about the second question, but regarding the first question: Yes, that's very costly. If the projectile is moving too fast for...
Set the Is Kinematic flag on the rigidbody. Then you can set the position manually and no longer have to use Addforce().
Hello there, The short answer is, no, no one here is going to teach you how to make a "zombie game" (whatever that is). For some general advice,...
Howdy, I'm coming from a C++/DirectX background and am thus still somewhat new to managed environments (e.g. C# and .NET). Could you please...
Go with C#. To learn the language get this book: amazon.com. It isn't faster than the other languages, that's just a personal preference. There...
If the player is a CharacterController (which it would need to be to trigger OnControllerColliderHit()) then take a look at this thread here. Will
Take a look at this thread here too. Will
If you attach a character controller, you want to move the character using the CharacterController.Move() method, not by directly translating it....
Hey again, Yeah, as mentioned, I did manage to get it working by adding an extra collider to the CC. Still, it seems like a hack-solution, so if...
Take a look at this thread. Remember that the FPS camera is a charactercontroller. Will
Create a collider (Is Trigger = true) inside the room. It registers when the player comes in contact with it and you can play your sound.
That's very odd. I've been playing with CCs for the last day or so and haven't observed this. In fact, I think something else is amiss in your...
Hey Mark, Unfortunately that won't work. As you can see on the Unity collision chart, two KRBs do not generate any collision messages against...
For anybody still having trouble with this, I decided to mess around with a simple scene that contained two cubes, each with a...
So after playing with this scenario a little bit more, I have discovered that if you want a KRB to collide with a stationary CC, and have the KRB...
Howdy, Okay, so I've made a simple scene with two cubes (red vs blue). The red cube has a character controller on it and the blue cube has a...
Oh yeah, for sure. Those settings in the project input are always there for use. The type of project you're working on doesn't effect that at all....
Take a look at this page in the Unity documentation. Also, transform.position is a vector, not an integer, so that's why you can't just do...