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you animate the camera. Move and rotate the camera and create an animation just like normal object
Post the code for the function "_FPCamera.SetRotation(eulerAngles);" Im pretty sure euler angles always have an x,y and z component.
Are you trying "Vertical" with an uppercase "V"? Try the code from the website...
i had this problem with importing skinned characters that were in separate parts. Attach all the parts so its a single mesh. You dont need to weld...
You need to use Time.time to do what you want. Time.time increases in real world time. if you do a Debug.Log(Time.time) you will see it is going...
Try transform.Rigidbody.AddForce (movement); This is what Jason Bricco is saying using UnityEngine; using System.Collections; Public class...
Does the transform and the cube have collides or rigidbodies? the collides are probably colliding thats why they are appearing crooked and moving...
Thanks Ony, Dynamic Bone is exactly what I needed.
I have this robot character with an antenna on its head. I have tried using Vector3.Lerp(); and it works but I want it to have a jiggle effect...
How can I show an ad without having to click a button? I want to show an Interstitial ad when the player completes the level. I have the following...
Try exporting it as an FBX file.I have 3DS MAX, send me the 3D model and I willsee what I can to.
Before you start programming games, I would recommend you start here....
I believe that is done with shaders. I have used shaders in XNA and I know how to apply different shaders to different parts but never used them...
Check o make sure you have gameobjects with Tags "AI". Without looking at the rest of your code its hard t tell where the problem is, which line...
I made a racing game and had a single camera and transform points where the camera would lerp to. Much nicer effect than just switching to another...
Do all the objects have scripts attached to them? if so then you can have void OnTriggerEnter(Collider2D collider) { if(collider.gameObject.tag...
XNA is a completely different thing. XNA is used for making games too but its a game engine made by Microsoft and you can make games for PC and...
I have a directional light in my scene and it was casting shadows at first but now I am getting this error: Material doesn't have a texture...
I want the player to be able to drop the gun and pick up a new one but I can seem to reposition the gun. The current gun is a child of the player...
My guess is that myCharacter is not looking at the player and shooting the bullet in its forward direction. Is my character, a sphere or a...