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We're not though... Who's gonna buy our assets if everybody stops using Unity?
Welp. Partner in a small indie studio, here. I want to reiterate that the removal of the Unity Plus tier hits us pretty hard – that's a huge...
I'm seeing this issue as well...
Ideally there'd be a way to add any string to the InfoPlist.strings file, but I'd be happy with just the photo permissions. Any idea on what a...
On iOS there's NSPhotoLibraryAddUsageDescription and NSPhotoLibraryUsageDescription. Is it not possible to localize these strings using the...
I'm getting this error, but I've already uninstalled the old version of accelerator, so I don't know how I'd go about stopping it
I’m still experiencing this with the latest version, 1.0.941, but instead of it working correctly after install, it doesn’t install anything and...
I'm not entirely sure what your question here is, but there's no need to guess – every QuantitySample includes a unit property. It can be...
ah! ok, yeah. Something had gone wrong with a previous attempt & it turns out I was working with an older version of the package. It's properly...
IGooglePlayStoreExtensions doesn't contain a definition for RestoreTransactions, though... :(
Is there any way to add this build to the Xcode Organizer? (for crash reports, etc.)
I saw this question asked earlier in the thread, but no answer – is there a way to enter localized Info.plist strings? Specifically, the...
Is there a changelog or upgrade guide anywhere? I'm running into several issues with changed or removed API, and while some of it I can sortof...
Is there a changelog somewhere? Or an upgrade guide?
Did any of you ever solve this?
Did you ever solve this?
Deleting the cached asset is what was ultimately necessary. I just don't know why Unity even offers the ability to supply multiple builds, if...
For assets that have multiple versions submitted, Unity will sometimes install the wrong version. The asset store allows multiple versions of an...
Same here. The install silently fails with no message.
Recently updated our project to 2018.4.17. My partner, on Windows, is able to build the project to Android without issue. I am unable to, however....