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It seems you have not read or followed much about this other than maybe reading the headlines. Epic did not really "try to cheat the system" as...
It's very hard to notice any kind of quality decrease with Oculus Link in general with good settings. You don't really need the official $79 cable...
Oculus store requires Oculus SDK, WMR its own and SteamVR is not allowed on either. Viveport uses SteamVR. SteamVR games will work on other...
does it work for you when Android platform is selected? desktop worked for me too with Link
I did not get it to work with the new XR stuff either so I rolled back to Oculus integration with the 2 packages since the workflow would take too...
Install both Oculus packages, Android and Desktop
You can use a regular PC mic as you are near the computer anyways due the cable.
What exactly is your issue? this thread was originally about v3 error. Why are you trying to force v1 if you are targeting Quest?
If you mean hands rendering then just use the latest integration package and v13 on both Quest and PC
It was mentioned by Oculus dev back when v12 came out that mic has been disabled on purpose and will be awhile before it will be coming back.
PC only as it requires Oculus Home to be installed
You should have posted your question there as it has nothing to do with general discussion. All you can now is to report your own post and ask the...
https://forum.unity.com/forums/ios-and-tvos.27/
https://forum.unity.com/forums/scripting.12/
Hmm, for me Inter looks better and is more enjoyable than Verdana... Not sure if some other environmental things affect it per user but for me...
Are you sure nothing is overriding the background running value during runtime. Print the value to the screen runtime to check it
It seems it's updating the position (Update vs LateUpdate, etc) in wrong event or your parent object does that
With the consumer version of the Quest there is no access to the camera nor the point cloud of the environment. I would recommend searching more...
Protection against what? if people *want* to rip assets or look at the code/inject stuff they can do it anyways regardless how much you add...
"Gear VR is no longer supported starting with Mobile SDK 1.27.0 and integrations version 1.42."...