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I wasn't sure what you ment by that. I changed the setting "Clear Flags" on my camera from "Don't clear" to "Depth only" that solved my problem,...
I did some tests, but I can't send you the test project I had because it is too big. I imported SoundManagerPro in to an empty project, included...
Thanks for the files. I added them to the project and checked the line you mentioned. I see the line if(audios[notPlaying] == null ||...
Because I already updated earlier today I couldn't press the update button. But I opened a new project, pressed download in the asset store (it...
Thanks, I'll have a look at the video.
Where can I find the version? I downloaded the latest update from the Asset Store today so I'm assuming that is version 2.6.9. But it still...
Hey ALB, We are having some problems with SoundManagerPro on creating an iOS build. When I run the game in Xcode it plays for 1 or 2...
We are also experiencing this problem. We've had it before, but found out there were still some texture atlases set at 4096, we set those to 2048...
Thanks ALB and ClockworkWolf! Unchecking the "3D Sound" on the import settings solved the problem. We don't need 3D sound in our game, so this...
Hey AntiLunchBox, I'm playing around with the free version of SoundManagerPro, but I'm having some problems adding SFX and I hoped you could...