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Does anyone know if its possible to run Unity on an iMac which booted from a notebooks drive via target disk mode? (Unity is installed on the...
although the interface looks flat, the building in our application is a 3d-model. that lets us manipulate different sides at a time (altering the...
FM4 Signs Signals - a radiovisual experience, Linz 4.9.09 We used unity to create a framework that allows us controlling all sides of the new...
yes, vienna. mostly i have already used unity for some other projects instead of after effects. its really more a programming platform for all...
hey there! i almost forgot to post about our project. this project could be interesting for people using unity for something else than just games....
thanks for the pack bliprob! i tried to modify the AppController to save a file (texture.png) located in the documents directory instead of the...
zero chance missions: a new game-mode to complement the campaign. in ZC 1.1 you fight a deadly infestation on board of your mothership. Use your...
has anyone installed the beta-sdk already? does it get along with unity?
My second game is out. This time i tried to create one thats a bit easier to pick up than zero chance. something kid friendly. something your mum...
LuziBraq http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=304846975&mt=8 A multiplayer "Tap-To-Whack" game....
It was. I submitted Version 1.0.1 yesterday evening and managed to throw it out of the store somehow. Should be back online soon. Edit:...
i am totally surprised as well. the internet is indeed a strange place...
it's one of the things i want to work on for the next version. i'd love to have semi transparent backfaces - it would also help to avoid crashes....
zero chance http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301918142&mt=8
10 levels at the moment. if you don't loose a life (very unlikely) you can finish it in around 1 hour. btw... in store now! woohoo :D ➡...
using the native iPhone interface in unity apps is not the most trivial thing from what i have read so far. i thought i might build a GuiSkin...
for the first release i went with a fixed leveldesign. the game as it is works better this way. (just my opinion of course) i was thinking about...
thanks :D i would say it's a genre-mix between a traditional top-down shooter and a third person style shoot ’em up, though there are not many...
finally done and submitted. my first finished unity-game. i'm no programmer, at least i wasn't a year ago, so this would have been a LOT...
i am in the final stages of development and try to do some optimizations before i publish the game. im experiencing framerate drops when playing...