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Hello Unity community! I've been recently stuck on this problem for quite a while. I am trying to increase the size of the text on a GUILayout...
Do you think that my game will run relatively well on the iPhone 4 , 4s, and 5? I have about 45 draw calls, 8k tris, 39 used textures (0.9mb),...
Thanks! So I got that set up with the rects of the different images on the atlas being returned... but how do I assign them to the different...
Thanks Black for replying. Yeah I've looked but I haven't found anything... and everything on the asset store costs money.
So I have heard about using Texture2d.PackTextures() to make a texture atlas, and I know how the concept works. I am confused, however on how to...
Hey all! So I want to reduce the number of draw calls using a script. The CombineChildren.cs script doesn't work, when attached to a parent of...
Hey all! So I have another question for you guys here at the forums. I am trying to find a joystick by name and assign it to a variable in a...
Hey all! So I'm trying to make a list of userVariables in a C# script, and I get an error on the last line: "NullReferenceException: Object...
The script I am trying to reference is called NetworkManager, and the script itself is named DisplayGUI. So how else would I be able to reference...
Hey all! I am having a bit of trouble with a certain portion of one of my JS scripts. if (Physics.Raycast (ray, hit, 100)) { point1...
Hey guys! I am having a bit of trouble creating a new rotation for an object which is supposed to instantiate when the function is called. I...
Btw, I've tried to set the hit point up 5 units on the y axis, but it still has not worked out for me. Any suggestions?
Hey all, I am having trouble spawning an object above a raycast hit point. This is what I have so far. var ray2 =...
Hey all, I've been working on a sentry script in which the sentry gun rotates to face the enemy then fires. What would one do to make this...
you will need to program a script... which calculates a certain terrain pm me for an example
Hey all! So I am currently working on an elevator script, and I am experiencing a weird error. using UnityEngine; using System.Collections;...
The best thing to do is to write down what you want the program to do step by step, and program the basics. Before this, however, you need to...
A good way to do this is to use Unity's built in animation editor. This should be a helpful step-by-step tool on how to use it:...
Best thing for you to do is to just generate the world as you move on. The problem with doing only this is that it would use a lot of memory, so I...
Hey all, So I want to be able to reference a single gameobject from a mass of gameobjects spawned from a prefab in a game. An example of this...