A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Your class DialogeSentences needs to be Serializable to retain it's data. How unity serializes data Simplest way to check if your data is...
Our designers are currently plagued by a bug in UI Toolkit where RegisterValueChangedCallback callbacks aren't fired for TextFields with...
You might want to take a look at this pinned post Introducing the Vector API in Unity 2022.1
Yes the guid: property in the .meta file is exactly what you are looking for. For me personally I needed to get the GUID often enough to just...
I started using the GUIDs as identifiers just like unity does for any internal references which makes all the code for such assets look like:...
One possible cause could be the interaction between non readonly struct and in parameters. Basically the larger the struct you are passing the...
I sporadically have the same issue of unity opening all windows (even hidden ones that are not designed to be visible, like internal nvidia driver...
The problem with tracking Resources.Load is that it would require analyzing your code (and potentially all DLLs included) and also follow things...
The basic problem why so many assets break the the default inspector (which supports both imgui and uitoolkit just fine) is that for a long time...
From what I have read there are two possible causes for this: Other assets overriding the default inspector (e.g. Odin) which don't support...
I guess this is what you are looking for New feature : Drag and drop assets on your custom controls
I recently had the exact same problem of needing BeginProperty / EndProperty and oscar's PropertyContainer would only work partially on my unity...
As someone that recently went through the dance of presenting serialized data using a different than default uielement: You will most likely need...
What you are looking for is SerializeReference. Unfortunately you will need to at least write a custom inspector for choosing the class or copy...
We are currently hunting a curious bug where a mesh apparently slightly changes its vertex coordinates (seems like it truncates the floats) when...
You need to derive from PropertyAttribute for any Attribute based PropertyDrawer to work.
For anyone wondering if they want to update to this version. Be advised that...
Seems that at least for us (without IL2CPP) the bug is fixed in 2021.3.4f1 Scripting: Fixed a case where the type of generic fields inside...
@JoshPeterson This issue (or a really similar one) also happens without IL2CPP. All that is needed for us is a specific set of generics usage...
This looks like your rendertexture is also rendering the UI but isn't cleared every frame creating these smears. I would try either clearing the...