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Hi. In the feature list, you states "Automatic size calculation - just throw in the texture". But in your website, I get the following: "Pivots...
Is this PoolManager friendly? Say I want to pool the fractured object. Spawn it whenever necessary. Call explosion() function to explode it. And...
Nice. I am looking forward to its release.
What about poly count? Are those models mobile friendly? Low poly versions are always nice.;)
A C# version would be nice.
Problem solved. Thanks for your help Danny. :)
I sent you a p.m.
Hi. How do I destroy a gameobject within a state? I got this error "'Destroy' does not exist in the current context".
I think I know what caused the problem. I imported your package into the Procedual example project....
Hi. The RTS camera demo in your package does not work as well as the web demo. When I move camera with right mouse button, the camera only moves...
Maybe this is what you want. http://answers.unity3d.com/questions/139199/scale-object-to-certain-length.html
Display a GUI texture on screen as a guide, adjust the size of object by trial and error.
Reassign prefab to script. The script had access to prefab, but somehow lost its type info. As a result I could instantiate this particle effect,...
Problem solved. :)
I tried to replace GameObject with ParticleSystem, still no luck.
public GameObject flare; //drag prefab here ... GameObject newFlare = (GameObject)Instantiate(flare, gunTr.position,...
For a mobile hexagon grid SLG game, I want to know which tile mouse is currently over. Can I generate invisible hexagons under the terrain, and...
Maybe what you want is to make enemy feels more human. You can add personality or emotion such as fear to enemy.
Do not even bother to read through reference. Start programming right away. If you run into any problems, google for a solution or post them here....
How about the idea of unit group. One group contains many units, which share a single sensor. Just treat the whole group as a single unit.