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Reporting a few years later that deleting a RectTransform from a parent prefab does replace it with a regular Transform component, but all the...
Huh, today I reopened the scene, and no more error. Don't know what the issue was yesterday, but today everything seems to be working as it...
Hi! First of all, thank you for this fantastic tool upgrade. Been using Octave3D for years now, and GSpawn is a godsend. I have an issue in play...
Hi, I have e-mailed you the prefab. Changing slope mode to any of the three values does not solve the issue. Unity version 2020.3.38f1 on...
Hello Joe, First of all, thank you for creating this tool. It's stellar! The issue I am having is with normals on placed geometry. The top image...
I am experiencing terrible lag/stutter since I updated from 2020.3.18f1 to 2020.3.19f1. I am running MacOS 11.6 on a 2018 Mac mini with a Radeon...
Yes, I have declared it as float4. This is my full code. Shader "TextMeshPro/BitmapShadow" { Properties { _MainTex ("Font Atlas", 2D)...
Being a noob, doing this: fixed4 frag (v2f i) : COLOR { i.texcoord0.y += _MainTex_TexelSize.y; fixed4 c =...
Hi! I got this TextMesh Pro bitmap shader with an additional pass to draw a shadow. It works ok in screen space: setting the Shadow Y value to...
This is still happening to me. I'm on Mac OS 11.2.3 and Unity 2020.3.6f1. Sadness.
I think i found the issue here. I might have clicked another (hidden) object that was placed in front of the prefab I wanted deleted, so in this...
Hello there, I've been using O3D for a while now and I love the package. The issue I seem to constantly run into lately though, is Octave...
Thanks MartinIsla. I solved the buttons issue in a very similar way (just tracking the currentPageIndex > 0 instead of firstVisibleCharacter > 0)....
edit: Calling ForceMeshUpdate() on the TMP_Texts populated the fields. Problem solved! @MartinIsla this has been very helpful, thank you! I am...
Thanks, I'll give the release option a go. I was hoping for automation, as I had it scripted before.
Hello! I've set up ducking of a music track when narration takes place. The issue is that whenever there's a bit of a pause in the narration...
Thank you so much roka! I wasn't aware of this issue, googling and all. It works now.
[MEDIA] Here I demonstrate a weird behaviour of the Image component that began by updating my project from Unity 2018.3 to 2019.1. As you can...
I’ll look it up once I get home if I have it still. I have switched to flat billboards since then, as the cross trees never looked that good under...
I also have a big issue with this implementation, since I need the default state not to execute, but instead have the state chosen from a...