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Thanks again for working on this Floky! We're looking forward to using this as well. I sure hope the Unity guys see this thread and think about...
Just for reference, our released game seems to be "ok" and we're using OpenFeint as well. OpenFeint has some notorious issues though with resuming...
So what I'm doing for now is creating a tiny script and editor script that will, upon selecting the object, set a member variable to the bundle ID...
We're changing the bundle ID per platform (including platforms like Amazon) so that we can differentiate for 3rd party ad providers and similar...
Hmm we still have this problem, usually when we come back from OpenFeint. We're using EZGUI and have uncommented the defines with no luck (as well...
#if UNITY_ANDROID and #if UNITY_IPHONE the offending code for each platform. Can still use the same project for both that way.
I've found that it is possible to integrate OpenFeint into Prime31's method of including Plugins, instead of having to manually adjust the Xcode...
I filed a bug on this for my Samsung Epic 4G (Galaxy S variant) as well. It appears our phones are broken for some reason - other HTC devices...
The in-game unity compiler supports optional arguments just fine. Just Monodevelop highlights incorrectly. I filed a bug report on this: 421665
Same issue. LoadAsync seems only usable for having an animated loading screen up where it doesn't matter so much if the app is choppy during that...
It crashes a little more than 3.3, but not as much as 3.4 (I still get multiple crashes a day when writing/debugging code).
I'd start with just commenting out your c# properties and using them as variables initially like public int _BubbleCount; If that works, then...
I solved the crashes after finding this post:...
+1000 this. I had a problem using streaming levels and disabling stripping solved it. Alternative is to create some dummy objects that use the...
Asset server. Source control (should be using one of these solutions anyway). I use this all the time for an automated build script system.
Copy the directory and have 2 instances of it, one on each platform?
I show progress when it's downloaded, so I know the Bundle is already cached and downloaded. Most of the textures in the slow loading scenes are...
Does anyone have any real-world experience with using the level streaming system on the IPhone? We've been experimenting with it on IOS and...
I currently have issues with a Samsung Epic 4g (Sprint) in terms of lockups / device reboots. Would be good to get confirmation if anyone else has...
Building side: List<string> Levels = new List<string>(); EditorBuildSettingsScene[] Scenes = EditorBuildSettings.scenes;...