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So I tried a couple things, the above view was using alpha clipping on the material to get the transparent background in a lit urp material. Maybe...
Well the images speak louder than anything I can say. Not sure what is causing this, but when transitioning between 2 UI elements I get this weird...
Oh man, that was fun. Smooth gameplay, enjoyable experience.
Welcome to a month and a half long project so far! We are a team of 3 people now, but started with only myself working on this project. The...
Yeah I wasn't sure which area to ask this question in. In the end we tried playing with light cookies but that wont do what we want with a point...
So I have a project where we want the player to be in a dark environment. The scene itself is coming out great, but the darkness makes it...
..... I'm out. I don't care about the hundreds of assets I've spent money on or time dedicated to this engine. I've been on the fence about it for...
Okay, so I managed to get it to work properly by switching out the path complete part with path pending like so: if (!bananaAgent.pathPending &&...
Hello, so I'm thinking my mistake is probably something simple. But I'm making my banana navmesh agent patrol around a map, and once the path is...
I don't normally do things that can be labor intensive like that. But I pretty much tried every which way and then some. Too bad my issue was...
So I've been wracking my head around something that I feel should be easy but for some reason isn't atm. Keeps eluding me, but the...
Use Photon Transform View to sync your location, rotation and scale. RPC's are your method of sending information like whether a door is shut or...
Sound-Master is right, for this you need to send an RPC to all players telling them to open the door. You can do this by calling your RPC like so:...
I started to fill it out but got tired of repetitive questions. I also don't have much faith in Unity's ability to supply or support multiplayer...
Ah, good ol' InfoGamer. I usually push new users to his videos as he's got a lot of content. Sometimes I feel like that can be a problem, but his...
If you instantiate something in a scene and then change scenes you will lose the objects. The objects don't follow on their own naturally in...
Hi! So the sync can be done before the connection stage of your game, meaning you set it before you actually connect. For example, in my projects...
Wow, awesome work man! I love the graphics, the sounds, hell I like everything about all of it! The mech is super cool along with the effects!...
Maybe he'll come back and post someday, who knows. But as he hasn't logged on in months I would recommend you take another path. I know it can be...
Holy shmeckles, I remember using PUN 2 and smashing all my projects into multiplayer fast and easy. Not sure as to why I'm struggling so hard this...