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Hi, I'm having an issue with FXAA3 post effect from the built in post effect package. I see no AA whatsoever on the android device(Nexus 7 nor...
Hi, I'm having a really weird issue. I'm using Daniel Brauer's pixelation effect shader from here...
Thanks for the reply, but I'd like to know wether the reasons for why the fallback shaders get used are strictly related to the GPU not supporting...
Hi, I just have a simple question. Do fallback shaders only get to run if the GPU doesn't support shader model 3 (if the main shader specified it...
Hi, I'm trying to make some TextMeshes as billboards through the shader. I tried the example from here...
Hi, I amtrying to achieve an outline effect similiar to what I found here...
Hi. I'm having a problem here. What I want to do is get the vertices of teh sharedMesh from an animating SkinnedMeshRenderer. My problem is that...
I had the same problem, what worked for me was to rebuild the atlases.
Thanks for the reply. I have a few shaders that I need to swap at certain events. I know that chaning the shader of the material or the material...
Hi, I'm having a bit of a problem. I'm wondering if I can somehow choose which subshader from the shader file be used. From what I've read the...
Hi, I am having trouble with a RenderTexture I'm using. Basically I have a camera with some post effects and I need it to render to a RT which...
Hi. I'm having a weird problem when I'm reading from a RenderTexture into a Texture2D. Sometimes (only sometimes) the resulting Texture2D gets...
Hello, I am having a problem with getting the screen contents and applying them to a texture material property(material which later I use to blit...
Hi, I am trying to make a post effect script + shader. I am having problems making the background(no geometry) solid white. I tried rendering...
Hi. I am having a weird problem here. I am trying to call the clip function in a shader(I didn't make it, I just have to add the clipping...
Hi, I'm having a bit of a problem. I'm trying to fade out my scene using post processing effects. This works ok, but I have a big problem. The...
Hi, I am trying to sample an animation I have. I'm doing this : AnimationState anim = GO.GetComponent<Animation>()["Anim1"];...
Thank you for the reply. Yes I am stretching the plane by changing the scale. What I want is that the texture is centered and maintains it's...
Hello. This might seem a stupid question, but how can I apply a texture on a plane, without stretching it if the plane gets larger? Thanks
Thanks for the reply. I used the shader I got from the documentation : static function CreateLineMaterial() { if( !lineMaterial ) { lineMaterial...