A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Unity has a massive advantage over udk in the fact that it can be instantly played, code edited, replayed with about a 5 second lag between...
Hi there, There's a bug with the demo where upon reloading the scene and entering the painter, it will reset "join x/y" to true, and wipe out the...
[SOLVED] needed to install the mono framework to get this to work: http://www.go-mono.com/mono-downloads/download.html Im getting the "Error...
You can hook it up to UnitySteer relatively easily. Look in this thread for a post of mine for the requisite informations. Keep in mind i'm...
Hi there, I'm wondering if it's possible to disable the debug logging from the release library builds? I'm getting too much "AngryAnt Behave...
Regarding Recast, have you any experience with it? How difficult is it to set up?
Hi Alex, I've gotten your SimplePath plugin working with UnitySteer and Behave, to the point where I can replicate my old purely-UnitySteer...
I think it might have something to do with the rasterization of the footprints per frame. I haven't put in the optimization/tweak of not updating...
I did thanks, I definitely need to do more profiling to see what is going on, but I am getting around 4 fps now :) I'm using a relatively...
Just a note to whomever asked about it before: To make this package work w Unitysteer (which i'm using for crowd avoidance etc), you'll need to...
Pretty much yes, thanks :) Since the IOS stuff is so critical to my project and its prototyping phase, I'd really appreciate a timeline with the...
That's an order of magnitude improvement.. nice :) I've done a test of my basic scene on IOS platform.. it's not doing anything worthwhile at...
ah i got it. by default your prefab for the actor_patrol has "replan interval" at something like 3.1etcetc e-18. This is something like...
Hi Alex, I'm working on the first integrations with my game, and I'm a bit confused.. I have a path ~11 tiles (cell size 10 as before) long with...
Hi Alex, Bought your package today, it looks good, a few concerns: (stats): Grid of 170x170, cell size 10 cube of scale 1700x10x1700 path agent...
Hi Alex, Thanks for the timely responses. I'll give it a go. Chris.
Also the other pertinent figure is the map size.. pretty huge.. 1700x1700 unity "units" (effectively, meters). Can i actually have a map this...
well since it's a dota style game, the # of pathfinding is pretty constant, my figure was based on: 6 * 4 waves of "creeps" (minion characters...
Good point.. 3GS+ effectively, the release time is still around another year, so I'd like to support OpenGLES2.0 devices only.
I'm just echoing sabreXX's post.. I'm working on a DOTA-style game that's going to be heavily featured on the IOS platform, I have absolutely no...