A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi stramit, here is the broken graph I mentioned. Modifying the UV with a UV pan on the top normal map works. Adding a UV pan on the bottom one...
Hi Stramit, I had a go at your UV pan example and was able to get my shader to work. Thanks a lot. I have an SSE question. I tried installing...
It doesn't crash SSE if that's what you mean. It just defaults to the pink material. (Same as when you write broken code). Thanks for the demo and...
Hi, I have a problem. I'm trying to build a water shader. Similar to Unity's built-in Reflective Bumped Specular using the SSE. I want to have two...
I also noticed that the cubemap element of this shader doesn't seem to work in Unity 3. I am curious to know why as well. Do you think there's a...
To reproduce the right mesh for that shader (in MAX anyways) you simply need to rotate your horizontal mesh 90 degrees in the x-axis. The shader...
Hi, Using Unity 3.0x I have been experiencing problems with the older version of the Unity water shader (Simple Water). Using a flat...