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It's still there, just no longer visible in the Package Manager. See:...
That sounds great. Thanks for the fast reply.
I was trying to use Remote Config in an project and run into an issue. The first time I start the game it works fine. The second time I start I...
I'm guessing you meant to say that you don't have iOS Pro and Android Pro. In this case it won't work (and there should be a message in the...
If the objects don't need to affect the glow you can change the rendertype in the shader for these objects (just use something that isn't one of...
That is the explanation right there. You're rendering a lot of objects, for the glow all of the objects have to be rendered again (as every object...
You can either use a textmesh and use this shader -> http://www.i-gamedev.com/glow11/patches/Glow11Font.shader OR if you want to use something...
Performance shouldn't halve when using the glow. In general there is a fixed cost depending on the number of pixels + some additional cost for...
It is possible. Here is how to do it: change the rendertype of your something unique create a new subshader in Glow11GlowObjects.shader...
For sprite support you can use the shader in this package: http://www.i-gamedev.com/glow11/patches/glow11_spritesupport.unitypackage Yes, the...
It's a DLL mostly for maintainability, if you require the source you can request it from me and I'll send it to you.
For having glow on 'normal' cameras when using the Oculus Patch, download http://www.i-gamedev.com/glow11/patches/Glow11Camera.csand add this...
That's a unity bug...nothing I can do about it :sad: See:...
Sure, you can use ReadPixels to get a texture, but I refuse to use it as it's a performance nightmare. It may be OK for some simple stuff that...
This one should fix it: http://www.i-gamedev.com/glow11/patches/glow11_occulus_multicamerafix.unitypackage
What Platform (Mac/Win) and which Unity version are you using? I don't see any memory issues here, when I make a build with the testscene the...
At the moment this isn't possible and I don't see any general solution for this. Rendering the object on top (with another camera) is the...
I can only think about two reasons why this could be happening: 1. Unity messed something up... delete glow11 from the project and add it again...
Yes, it updates according to the movie frame. It doesn't really require a special camera setup, but the occulus rift is special... so there is...
Yes.