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Ooooo so angry, I want to know the solution to what the OP asked, relax...
Bump
Sorry but that is not a solution, thats just using another material/shader alltogether. We need a proper solution.
The asset is Updated for Unity 5 now.
Oh I didn't read your code. "yield return new WaitForSeconds(1f)" ruins everything. You can do the calculations in each cycle of FixedUpdate and...
Physics events are calculated in FixedUpdate and are out of step with Update, thus you can't get reliable results from it. You should use...
There are various ways to solve this. However you should give more details. Is the planet rotating naturally or is it rotated with user input? Is...
http://www.flipcode.com/archives/Octree_Implementation.shtml You can easily convert this to c# Does it have to work in real time? I suspect even...
How many objects are you aiming for?
Directly adjusting velocity can lead to strange behaviour when you don't know what you are doing.However I do use the method from time to time...
if(rigidbody.velocity.y>maxSpeed) rigidbody.velocity.y=maxSpeed or something like this in FixedUpdate will limit the velocity in one direction
It seems you are figuring everything quite well. Good luck
As an expert in this field I can assure you that these are relevant in many ways. Actually it is just the matter of computational power, otherwise...
Some relevant work we had done: [MEDIA] [MEDIA] [MEDIA] Dear Akuma, you can use a simplified version of FEA or some other empirical/rule based...
There are some ways to do this. You can either remove the rigidbodies of the objects or make them kinematic, or simply stop them by decreasing...
For the collision detection to work, your gameobject must have a rigidbody. After you get a OnColisionEnter you can use collision.relativeVelocity...
Of course it is possible, even more so in devices with powerful CPU. The precision will vary on the computational power, but for visualization...
Depending on the weight, it can be used.
Changed to revised version.
Hi, We wanted to share a demo reel of our notable works so far. Enjoy: [MEDIA]