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Does this mean that ShaderLab is going away and we can write shaders in HLSL? (Please say yes!)
Is it possible to make the grids smaller, like 1/4 the size they are now, and then have a unit take up more than 1 space?
This is amazing! If you can make it so these links can be detected/set through code it would be so useful! and would make the game im prototyping...
I want to be able to place tiles at run time that have gids on them, and link together automatically. I know you could do it the way you have it...
Does this work between two separate MapNavs? or does it have to be the same, I would like it to work between separate ones.
How hard would it be to add a check for neighboring nav maps, and then link them? either in editor, or during runtime. Both would be preferable....
The webplayer support is the one we really need
Have these fixes been pushed to the asset store? I went to update but didnt find anything new.
We launched our Kickstarter a couple days ago and its going well! http://www.kickstarter.com/projects/seanpollman/kinetic-void
We had a rather large update yesterday and completely overhauled the user interface and more. if you have it already run the updater, or download...
Hello everyone, I wanted to share some information about the game I am working on and answer any questions that might come up. Kinetic Void is a...
This is only happening in unity Editor, not in the built application, some assistance would be appreciated.
We have an in-game editor and when that scene is loaded we are experiencing some massive CPU Usage, according to the profiler most of it is coming...
Have there been any progress on this? or an idea of how long it may take? We wanted to run our demo through a webplayer and this is preventing us...
awesome, thanks for the quick reply!
Is there some kind of limitation to building out to Web Player while using UniDD? when we build out to web player it does not bring along any of...
Thank you very much Jerc!
I am having issues with "Generate on load" I load into the scene, have blue textures, then things start popping in. Using Substance Designer 2.5,...
Thanks, not sure how I missed that. Quality work btw! saves us a ton of time!
We are getting console errors with the latest version We fixed it on our end by changing the inscript reference from NTween to UITween in...