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One thing that seems to be missing is having a different Branch for different platforms (unless I'm missing something). Often you want to have a...
Yes it's pretty vague how this is supposed to actually work. I've coded as it works now but, given that this needs changing at the unity end. I'm...
Excellent and thank you. I'll soon not be walking about the office like a muppet going "Is America like 7 or 8 hours behind now? Does daylight...
I know this is a petty one but, is there no way to show the build times in local time settings. I'm in the UK and so I have to actually do math on...
Get a mac mini! This is around 400 pounds and will connect to a standard monitor and keyboard. This is the cheapest apple development option I...
Cheers I have been having an issue with putting a little pointer image over a scrollview a and the whole scrollview suddenly became as dead as a...
This is a know issue with masks. Tim replied to one of my posts and it should be fixed for beta 22....I'm not sure if he just mis-typed that...
Thanks for the update Tim.
I have two side by side scroll rects for a head to head multiplayer mode in my game and need to rotate them so that each player is looking at the...
Yes I'll throw my hand up to seeing this too! I also saw this in beta 19 though so it doesn't appear to be a new issue.
There are several ways but the most effective would be to use a game object with a 2D collider and simply raycast to see if the touch occurred...
What have you set up as your animation? By this I mean what have you set up as the flags for transitioning from one state to the next and what...
When this is used for delaying the loading of a level the level progress will always stall at 90% and the isDone flag will remain false until...
Yep that's because otherwise the level would simply start as soon as it was finished downloading regardless of the state of the allow flag....
It seems to me that a lot of the graphical UI issues are because of changes to the way sprites work. When taken in isolation sprites appear to...
Um if it inherits then the solution you just suggested i.e. using a nested canvas for the rotation elements will break will it not? I mean the...
Cheers Nanity. Your reply to this helped me with an issue I was seeing in my code too.
Hi Runevision. I think my rather un-specific post a while back saying that the new defaults seem to be screwing things up (yes vague I know) was...
Yep I've retreated to beta 19 for the time being as, for whatever reason, the unity automated testing doesn't seem to be taking into account that...
Yep this is the same issue I had with scroll rects. The content resizer on the child objects isn't being triggered at runtime, though it looks...