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Oh wow, this is awesome, thanks a lot for this!
This afternoon I had the honor of giving TestStar a TestRun, It took me a few minutes to figure out exactly how it works and how I am supposed to...
Could you tell me how? Several knowledgeable people I spoke to assure me this is not the case.
First of all, for people who don't know what regions are: The language C# has a nice feature, called regions, what these allow you to do is...
I haven't bought this package, because I currently can't afford it, but this looks amazing, you're going to make a lot of money of this. ;) If...
You will need editor scripts for this (they are better, nicer and easier then ExecuteInEditMode()!). To see which object is currently selected,...
Very solid idea. Hope they do it.
I guess you could just take a Random.Range (0,1) and then if 0 return -1.
Hey Drewson, to answer your original question, or maybe more to confirm what the others have been saying, nothing you ask for is difficult. If...
Heya, SillyB, interesting project. One big tip though, set Screen.lockCursor to true. That way rotating with the mouse will become a lot more...
Exactly, as NPSF3000 said. And if no manipulation of the translation of a child object is caused by scripts, the child will move *exactly* as fast...
Every instance of a script will act independent of the others, unless you have specifically marked a variable or function as static. What leads...
I love what I see. About the lag: I have some lag during the first 40% of the world generation. The last 60% and when it's not generating are lag...
The store only being accessible from inside Unity would be fine, in my opinion, if it actually ran smoothly. But, as you say, it´s slow,...
What the heck does this have to do with the unity forums at all? Only a tiny fraction of the unity devs even come here at all.. also, have you...
I strongly advice not to follow any of the tutorials that are not made for the newest version of unity (3.x). You will run into many stupid...
@bkgamer Congratulations on bumping up a long-dead thread with a useless comment on someone who has answered over *thousands* of questions on...
This looks extremely nice! I'll definitely consider using this in my project. [edit: the rest is irrelevant now] Small note: It's nice to post...
To be honest it is something I think that should be included in the package. You mentioned somewhere that the character has more verts then the...
It looks very nice! One small thing I would change is that door always open away from you, because when they open towards you and you don't slow...