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Hello all! Sorry for the long period of silence. An announcement on the present/future of uScript has been made on the forum at:...
I have the following code that is used to check if an asset is in source control (Debug.Logs added to try and figure out what's going on): //...
Thanks for the feedback guys. Fair points all around. The dll is just a collection of small bookkeeping/helper classes that we use here and...
Hello wolfen231, As stated in the previous answer, you do need to distribute a small runtime dll with any C# code that is exported from uScript....
Thank you for the report. Fix available soon on that thread and then new build in the next couple of days.
Hello Antonio! 1) Yes. 2) Yes - a small runtime dll. 3. No, unfortunately. Thank you!
That is correct and I am that one developer that stayed on (it was an amicable split). I plan on supporting it for the foreseeable future. :)...
Hello Ben-BearFish, The Pro version is the most fully-featured version, of course. It has the tool + all the custom coded nodes + reflected...
Hello MoribitoMT, Unfortunately, uScript can't import and view any old C# script (it actually stores the diagram/flowchat as binary data and only...
Regarding the single loop and then exit issue, I seem to have figured out a way around that. I was getting the following errors after creating a...
Hi Mark, Can you post a link to the uScript streams you are doing and possibly pass along any other info on the app that you would like...
Hi PigChop, You could make a runtime script/game/extension and include the uScriptRuntime.dll and any runtime node scripts, but you cannot include...
Hello Elzean, Just wanted to update you that we are indeed going to continue supporting uScript into the foreseeable future. Read more here:...
Just wanted to point to our official Asset Store thread here. All future update posts will all be done in that thread.
We have just released an update to uScript to support the latest Unity 5.4 beta builds. See our News post above in this thread for more info.
The Personal Learning Edition (PLE) has all the features of Professional, with the inclusion of a runtime uScript watermark as it is intended for...
uScript Showcases Tacoma Congratulations to our friends at Fullbright for their recent decision to use uScript once again for their latest...
uScript News New Build Available! The latest build (v1.1.3133) of uScript has been released for all versions on November 27th, 2019! uScript...
[ATTACH] What is uScript? Used by thousands, uScript is THE premium visual scripting tool for serious Unity developers and has been battle tested...
The uScript Basic to Professional 70% OFF sale is ending in a few days! Don't miss out!