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If you want to Reflect the ray, use Vector3.Reflect. It will take the direction of your raycast(the incident ray) and the normal of the hit object...
Then you should sort the ArrayList into GameObjects and cast. GameObject[] objs = arrayList.Where(a => (a is...
Yup, if you want to increase it then you need to set it equal to the result(side-effect) of the equation. speedMultiplier = speedMultiplier + .01;
"May only be executed for their side-effects" The operation that you want to perform will not actually do anything unless you assign it to...
Because the interface is not serialized by Unity, none of its members will be serialized. I would try adding [SerializeField] to the fields that...
I myself have not really delved into AI so this might not be helpful. But In terms of decision-making I'm pretty sure that a good deal of AI...
Because the script Elite posted is in C# you need to put the code in a C# script. Create a new C Sharp script and put the code in it. Using...
The Update function does not end, put a '}' (ending curly brace) where you want it to end. //your code function Update () { //your...
If you read the documents you find out that you only need to use the SerializeField attribute when you want to show(in the editor)...
Just loop through the strings and see which words are 'Item1'. string[] words = wCheck.text.Split(','); //the number of words that equal...
Simply use inheritance, it's part of what is called Object-Oriented Programming (OOP). Inheritance allows you to reuse code across classes by...
Sounds like you want to store multiple values on each index in the array. In this case you would generally create a new type. //create a new...
Sorry, casting in Unity/Java Script is done like this: var hitDamageScript = hit.GetComponent(damageScript) as damageScript;
If you read the docs, you find out that by using Instantiate, that it is "essentially the same as using duplicate command (cmd-d)".
First, make sure that you have a damageScript attached to the hit object, in this case your enemy. You probably know this but, GetComponent...
Ok, then it would be CharacterMotor, not Character_Motor.
The reason that your code doesn't work is because your script has #pragma strict. If you want to know what it does visit this link: Performance...
First, this web page should help you understand what #pragma strict is: Performance Optimization. Second, Character_Motor is probably a class that...
Wow... I'm sorry. I just deleted my last post. But, yes, void means that nothing will be returned. But you can start coroutines from the Update...
Discription of Resources.Load: "Loads an asset stored at path in a Resources folder. Returns the asset at path if it can be found otherwise...