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I've installed the old version that works for me (3.5.0) and tried to report the bug, but LOL, what should I do? [ATTACH]
For me it still doesn't work :/ It says "Signing in" for a few minutes and then "Something went wrong"
Where did you get it? Edit: nevermind, found it here https://forum.unity.com/threads/a-new-hub-release-is-available-v3-6-0.1509407/page-3
Anyone found a workaround? It's almost impossible to continue working. Currently the login in Issue Tracker doesn't work so I can't even vote on...
I noticed it too. Did you find a solution?
Hi, sorry for a late reply. Yes, I've managed to open that project and make it convert vdb into a unity 3DTexture. It was a long time ago though.
Hi, I tried using your example but it didn't work. Is his supposed to give me the Unity's environment reflection texture so I can use it in ASE?...
Hello all. My flying game has worlds that are 50km in length and width. Currently, I'm working on only one of those worlds. I've split the world...
Thanks for the info. Ultimate Gpu Particles asset worked for my needs.
I wonder if this is expensive? for(int i = 0; i < myParticleSystems.Length; i++) { var emission = myParticleSystems[i].emission;...
Now the issue tracker says it's "Fixed in 2021.1.X". But @zeroyao mentioned it being in 2020.2, the issue tracker doesn't mention it being found...
Nope. I ended up using Ultimate GPU Particles from the Asset Store. Had to modify it considerably in order to make it work for my special...
Hi, my game uses a floating origin system that translates all objects in the world to keep the camera near the origin in order to prevent spatial...
Yeah, I know, it's kind of a mess right now. For me it's too late to switch to either another engine or new SRPs. I think they could have avoided...
When using Cinemachine 2.60 and above, with an animated vCam in Timeline that has it's own Post Processing DOF profile, the DOF effect is broken....
Oh no :( that's too bad. I hoped you'll at least make it work in LTS versions. Switching is not an option for my project, unfortunately. I...
Hi @VladVNeykov Please, how do I use the legacy shaders? I'm trying to make VFX graph work in built-in but no luck so far. Unity 2020.3.2f1, VFX...
Hi, Please, could you share how you made VFX graph work in the built-in pipeline?
In the blog post it says: "A new configuration setting means that you can get into and out of Play Mode more quickly" Which configuration setting...
I have a custom terrain shader and it would be great if I could somehow extract the normal map that Unity automatically generates for instanced...