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Thanks @spiney199 , I'll try to implement that using Visual Element. It feels strange that we can produce a SerialisedProperty of Substance via...
Thanks for answers, looks like I am stuck in the same way. Substance is a base C# class, not a UnityObject....
Hello, My current state I'm working on that EditorWindow that display all Substance in my project. The following code loops over all my...
Thanks @orionsyndrome ! Really good to know, as non-native english speaker, I would not suspect this as a specific meaning underline.
Thanks for pointing it. I re-readed that passage, but still cannot understand the reason why AS T keyword does not react the same as <T> All I...
I am curious, could you explain why Resources.Load() as T is failing silently and not Resource.Load<T>() ? In my case, as the path was wrong, I...
Well, writting the post is really a good rubber ducking option The path to my material in Ressources Folder was wrong **shame**
Hello, I am trying to retrieve a dictionary value by it's key. I made this many times already, but for some reason, this case is not working...
Hello, Colliders offers few different event you can find on the api page : https://docs.unity3d.com/ScriptReference/Collider2D.html Here, you...
Ok, I see. Thanks a lot to both of you !
Hello, I have multiples editor windows that I open as a group. -> SubstanceExplorer allow me to search and select an existing substance. ->...
Thanks guys, After messing around, I found what was preventing me from using hit.normal successfully in my calculation. From time to time, the...
Hum, yeah, I guess I cannot simply rely on math for that and need to actually write some logic behind it. Thanks
Hello, I do some Raycast ont the following hierarchy : -> EmptyGameObject ----> Mesh that is basically a cuboid That cuboid exist in a virtual...
Random can be cruel from time to time. You must have already felt this frustration when, even with good chances on your side, bad rolls keep...
Hooooooo, wow, a chance you told me I wouldn't even try this on my own haha. It did the trick, thanks !
You may find some interest in that module I created Fair Random
Hello, One of the way to achieve that is to use an Accessor. You can read more about it here. There is a trick, if you define an accessor without...
Hello, I created an EditorWindow that allow to create meshes by dragging a selection. During the drag, camera follow mouse pointer. When I reach...
I dont really see your point, as you do actually use UnityEngine.ObjectPool API, making your custom pooling won't make it more critical than it is...