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I spent a lot of time figuring this out, and had a lot of help from the community on various aspects of it, so I thought I'd share. They use a...
I've found that Boo doesn't debug well at all in unity\monodevelop. Many of my errors aren't helpful at all, and it doesn't show any helpful red...
Upon further investigation the layout components break if you try to add any more children after your first call of pixelsFromXX Easily tested by...
I set pixelsFromTopLeft on the layout, not the button. The button is instantiated at 0 0 and left there for the layout to control.
In regards to my last question, I still have not figured it out. I do notice that if I log the position of the UIVerticalLayout after I add a...
Is there anything special I have to do when adding buttons to a UIVerticalLayout? My layout initially displays fine, and then I add more buttons...
Sucks cause I'm on windows and seem to be stuck with BMFont. Anyone else on windows in here want to chime in on their BMFont experiences?
Did you use BMFont or one of the others? I can't seem to actually create transparent fonts in BMFont.
@Prime31, damn I really should have noticed that. Works now. Thanks!
This one is the opposite, with the text sheet being used for the buttons instead of vice-versa. I'm sure it's the same underlying problem though....
I'm using this constructor: public UIText( UIToolkit manager, string fontFilename, string textureFilename ) First param is the UIToolkit (I'm...
Ok I got it to load without an error, but it's using my buttons sprite sheet instead of my text sprite sheet. I've tripple checked that I'm...
Do you mean this readme: This doesn't say anything about which files to reference where, and what they have to be named. For example: var...
It definitely rotates the plan it draws on, but it also moves where it draws the circle by a large amount: tempRotation.rotation =...
I guess I'm ahead of the...curve. http://instantrimshot.com/
I'm trying to draw a 3d circle around a selected game object, but I can't figure out how to choose the orientation of the circle. Right now it's...
I'm finding how the text works fairly confusing. Browsing the example project you suggest I find you create your UIText with "prototype" and...
When creating multiple sprite sheets, do you add all the scripts to the same child game object, or give each their own game object?
Cool, worked.
Does positionFromTopRight work on UIVerticalLayout? It's not throwing an error or anything, but it doesn't seem to do anything either.