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Luckily for you, this thing exists....
Yeah I found it. You need to click on the variable's name and drag around to manipulate the values, rather than the float box or anywhere in between.
With the 3.5 preview, I don't have the ability to slide my mouse over float variables in the inspector to change the value anymore. I liked this...
I meant if there was a way Unity could automatically check a transparent object's static checkbox to see if the occluder option is selected and...
For the Unity devs: When you bake a scene, it seems that any renderers that have a transparent shader throw up a warning in the console about...
Does anyone have any info on Unity's occlusion portals? I tried looking up stuff about portals, but didn't get much. And on that note, how does...
Oh, it derives from monobehaviour. I was under the impression it was an engine function. Oops. Still, though, it would be nice if there was a...
Oh, I see. Edit: Unity should incorporate a script exception called @script ExecuteWhenDisabled. Because that's pretty much how much sense this...
When I try to disable one of my scripts, the while loops in the script are still being executed. Does anyone know how to fully stop a script from...
Mario meets Minecraft.
Licenses can't be sold. Sorry.
Hello. Does anyone know how to get an object to check if it's fully visible to the main camera? I suspect it has to do with the renderer's bounds,...
Drop em. Minimums should be Windows XP DX9 and Mac OS 10.5 (Intel only).
Human meat. Surprisingly high in calories, though.
ZBrush is middleware. You have to import your ZBrush model into an accepted 3d model package first (like 3ds max, Maya, etc), that way you can...
Wrong thread.
Yep, looks like I made an error in debugging my script. My bad! The script is programmed to go to max height at the beginning. This is why it...
That's impossible. You literally just drag the script i posted onto the object and it works. It's supposed to move up first, then back down and it...
What shader did you use with the lightmaps? I'd like to know what kind of shaders your materials are using.
A bare minimum approach. "" means "And", and "||" means "Or". var moveSpeed : float = 1; var maxHeight : float = 1; private var trans :...