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Hmm... I'm not really sure then! What shader are you using for your material? Does it perform a depth-write?
The "magic" behind the Unity lighting system is really quite clever, but it often produces seemingly unexpected results. In the Forward Rendering...
To my knowledge, DrawMeshNow does exactly that, it draws the mesh immediately. This means you do have direct control over when the mesh is drawn...
imaginaryhuman is right. The simplest way to do this is to overlay a "detail" texture over top of the base texture. Unity comes packaged with one...
Ahh, weird! I never knew that!! Thanks for looking into it!
The most recent Unity5 beta features a procedural gradient skybox system which will do what you want. You should be able to modify the shader...
"Object's size in lightmap has reached max atlas size" To me, this means that your floor is so big, that the lightmapper can't fit it nicely into...
As MakeCodeNow explained, you can make larger applications for iOS and Android, however you may not need to. Often, texture and audio data...
What you can do, is create a terrain, and then import the .raw file as its heightmap by clicking on the little gear icon in the inspector, and...
The shadows do look like they're actually in the right places, they're just the wrong size. This could actually be a lightmap resolution issue....
MakeCodeNow is right. Cameras in most 3D rendering applications actually have a minimum possible distance, as well as a maximum. This is because...
I haven't used DrawProcedural personally, but reading through the documentation, I may have a few hunches. First, what was the last thing the...
Whenever I'm having issues with lightmapping, I run through this checklist... Do all of the shaders you're using support lightmaps? Do you have...
You can change the resolution for light mapping on Unity Terrains. Select your terrain object, and then open the light mapping window. In the...
From what I've read, each dynamic batch has a limit to the number of vertices that can be included, not only in each object being drawn (300), but...
As someone who does a lot of work with procedural geometry, this could be a lifesaver! Thanks!
MeshColliders have to do a great deal of processing before they can be used for physics calculations. When you directly set mc.sharedMesh = mesh,...
I apologize for being absent these past few months. I've updated the link to the tutorial project, and the files should be available for download...
While reading through the documentation for Matrix4x4, I stumbled across a minor typo describing the parameters for the function...
I'm considering android for a future release, but I don't have access to any devices to test on, so that would be the main issue. As for a...