A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
My advice, leverage coders and animators from Unity commercial forums, and use the Asset Store .... it will save you LOTS of time! :)
I've launched my paid app on iTunes but am considering testing it with an ad network ... I've tried Admob/Adsense ($0.34 eCPM) and iAds (next to...
Wanted to mention that my ski game starter kit for mobile and browser is doing very well. Just launched a new version of this on iTunes using...
Just launched my latest 3d skiing game... strapped a rocket launcher to the character so you can blow up rocks, fry trees etc. Get too trigger...
Ahhh, thanks Eric! Funny I missed that... code blindness I suppose! :) Added this below... all peachy now! :) if (trig){ Fade(); trig=false;
OK, well I'm trying to show a bonus score when a player hits something with a missile, but this code below is not fading... it does work to show...
Hello all, just a quick camera conundrum... this code works for a 6 second camera rotation around my target character, but it's a little...
I'd strongly advise starting with a complete project from the asset store... I've got 2 skiing projects for sale, they are 3D vs 2D though, but...
If you have still looking for good skiing physics, I have them. :) See my signature, or go on the Asset Store and look for Ski Game Starter Kit -...
Ah yes, RaycastAll could help.... the script is attached to my missile (not the terrain). Yes, I maybe need to sort through all colliders and...
Ah, maybe I didn't get it... the missile is now destroyed, but the slabs still appear way up in the air, not on the ground. When I look at the...
Ah yes... excellent suggestion... I think that is the issue now that you mention it! The missile isn't destroyed, so multiple slabs keep spawning...
Thanks Karma for the quick reply. I have 3 different slab shapes so wasn't using the loop that you referenced, but good idea regardless for next...
I've taken the instantiating of the slabs out of the Update function which helped, but the avalanche action still doesn't look great... would love...
So I've got a script attached to a missile that triggers an avalanche if it enters an AvalancheArea box collider... It works to instantiate the 3...
Ah, thanks so much cat! :) You are the reason I love this forum... so experts can catch basic errors with a glance! :) Any direction on other 2...
So, I've got a skier with a rocket launcher who shoots a missile into the side of a mountain, and I want an avalanche (3 slab objects) to...
I am working on a new a ski shooter game version where a skier carries a rocket launcher on his shoulder and blows away trees/rocks etc in his...
Try RapidUnity 2 Wheel Bike script in the Asset Store... this should do it. Alpenglow Games www.alpenglowgames.com ===========================...
You could do this a few ways... I'm a javascript guy though. This would destroy the objects after 8 seconds... // Tap to launch a projectile...