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It wasn't a very performant demo but check this one if you haven't already. Maybe you find something useful Book Of The Dead: Environment | HDRP |...
Confirming this issue. Happened suddenly. I thought it was due to our project size but no. 2022.3.13f1, addressables 1.21.19
It seems I figured it out! You must set the Default addressable group tag to a remote one to build unitybuiltinshaders.bundle into remote catalog...
It is totally possible to load remote assets from the editor using 'Use Existing Build' play mode. When you've changed the addressable group...
I'm following this manual: Load content from multiple projects | Addressables | 1.21.18 (unity3d.com) It says 'Depending on your specific...
I can not get backfilling working after the player disconnects and tries to return to the same server. Matchmaker allocates a new server. I...
I'd like to discover best practices for mobile application deployment using Unity CCD services and addressables. I can't figure out what workflow...
I need to connect players with the same scene to the same server or allocate a new one if there is none. Do I need to implement custom matchmaking...
I encountered the same error with Addressables 1.21.2 and CCDManagement 2.1.0 and Unity 2022.1.21f1. I uploaded one bucket successfully today but...
Having the same question
Is there a way of making XRGrabInteractable grabbable by the point I grabbed with direct interactor without snapping object to the interactor...
Is there any reason of XRBaseInteractable having so many internal functions we can't override? Is it not supposed to be extendable? I'd like to...
Good news, but I didn't manage to find XR Device Simulator samples anywhere in the project. Documentation points to "Assets\Samples\XR Interaction...
Have you tried using Oculus Link with this project? Sometimes even wired connection doesn't work properly. If you able to run it with usb cable...
Try launching Unity Hub manually prior to executing this command. Then hit Play through the VD or make sure headset is active and connected at...
I'm trying to implement portal rendering system for VR (using XR Management package and Unity 2020.2). So I need to create a portal camera and...
I managed to run Unity Editor bypassing Hub VD injection problem. So sweet to have wireless VR development ability again! All you have to do is...
I tried extending XRController with my custom InputDevice but couldn't override inputDevice property of XRController class. So I tried making my...
+1 I'd like to replace some objects on scenes with dummies at build time so these objects will only be downloaded at runtime through addressables....
I tried using addressables for updating ImageLibrary but it didn't work out of the box on android with ARFoundation. What aspects of addressables...