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Does the Ultimate Networking Project cover interpolation and extrapolation? Those are the only 2 things I'm struggling with.
But now I can't get smooth transitions on the camera modes, doh!
Also, related to the shaking is another script I want to use that shakes. It's called ObjectLabel.
So, I have a client and server with an object that shares a networkview. The server shows a first person view from the object, and the client has...
Nevermind, I got it. I just needed to mess with the dampening settings.
Correction, the only camera script that doesn't shake a little is this one.
Hey guys, So I'm working on a game where all players control a single object. One person moves the object, one person fires the weapon, etc....
FBX export gives me the same problem.
Actually, I had to do an additional step. When you press play, the model will revert to how it was when it was imported. You have to set...
Direct .blend file works out of the box. If anybody is having the same problem I am with object rotation. Here's the solution. Blender's up is...
The game I'm working on now (my first game) is multiplayer and I'm doing ok. In fact it's only multiplayer, no single player option.
Does this work on Mac OS X yet? 3.5 was just released.
+1
Thanks, I'll try that when I've learned more about physics and stuff. Or maybe I should rethink using physics all together. Since my game would...
Well since I'm making a physics game, I suppose I should try to re-implement this clamping with physics. Thanks.
Thanks guys! Now if I want to make this a rigidbody game object, I should just move the code from Update() to FixedUpdate()?
I cobbled this code together from this and help on the IRC. using UnityEngine; using System.Collections; public class RotationClamp :...
Ok, I know nothing about physics or 3D math but I got it to work. The gameobject seems to need to move on more than 2 of the 3 axis for the...
Anybody know how to combine these 2 scripts so that the object can track another one, and still keep itself right on the Z axis?...
megaduu, it doesn't exactly work for us as it is. We need to figure out how to modify it.