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How can I Loop a procedural generator texture so I can wrap it around an object without it tearing? I need to make a smooth Loop for a spherical...
https://www.dropbox.com/scl/fi/0bgoyv8e3otjbg8upxymk/2024-02-01.png?rlkey=fzqb3t8lwxnolqepbutk3eyrd&dl=0 this is what it looks like now. i need...
So I have a Shader that I've made that is like a planetary Shader and I'm trying to get it to do bump map shading based off of vertex zero point...
the Shader im trying to convert needs a buffer so a compute shader with a render texture should work. im new to compute shaders and this simple...
HI! My name is Ryan, if any one is looking for a programmer to work on small projects I would be more than happy to work on some. I have some free...
i need to make a shader that uses vertex vertex fade. like the vertex of one object and calculate the distance of the vertex of an other object...
this is what i have to start with simple reflect shader Shader "Mirror" { Properties{ _Color("Main Color", Color) = (1,1,1,1)...
Im trying to make a true mirror with a cubemap. is there a way to make a shader that will give me a flat mirror like reflection with a cubemap. i...
any way tho i figured it out
and the void update in the waypoint script is not need the points are constructed in drawGizmos and at start
i made this script in high school in js unity no longer supports it so i have been figuring out c# for about a year now. i wanted to use this ai...
this is what im working with AI Script using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI;...
there is nothing in api
this should ne returning a vecter3 right var curWayPoint = (AutoWayPoint.FindClosest(transform.position));
there are 2 errors here if (Vector3.Distance(waypointPosition, transform.position) < pickNextWaypointDistance) curWayPoint =...
Assets\Scripts\MonsterAI.cs(45,26): error CS1503: Argument 1: cannot convert from 'System.Collections.IEnumerator' to 'UnityEngine.Vector3'...
this is the error unity gives me cannot convert from 'System.Collections.IEnumerable' to 'UnityEngine.Vector3'
so i have an old AI script that was in js and i have converted it c# but i have a problem. this part of the code is not working i dont know how...
how do I procedurally generate a cylinder around points already set up in my project. like around points for a rope and will move a bend according...
im trying to do displacement mapping