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@Pema-Malling Can I use any of this to create an optimized lighting solution for dynamic scenes created at runtime from GLB models downloaded...
@Pema-Malling
Yes, I found a problem in the Transform Handles Simple editor Editor in the WebGL Scene Grid and Gizmo. They are not rendering correctly, and I...
Pathfinding in a spherical world?
AI: NavMesh workflow and bake API Workflow: the workflow is now based on components NavMesh Surface component describes a volume where the...
please help we need tessellation in terrain or system grass like your system can apply in any mech (on an object without terrain ).
how to make a Real-time Collision Detection for Dynamic Hardware Tessellated in unity ?
http://forum.unity3d.com/threads/39618-My-first-sucessful-script!-%28Planet-Gravity-%29...
how i can make ( not regular planet) have gravity and it snap all object to its surface and i can walk on it :(