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Superb work, very expressive and solid animations. Would not hesitate a second to put this in our games! Platforming leprechauns... yes, that...
+1 vote for rated comment fields below the documentation to add and rate useful code snippets. Not unlike the PHP reference pages. Other than...
Thanks! Got that tip from other sources as well, seems like a solid one.
Hi, What capturing tool do you guys use for recording audio and video for promo material? Ideally, since the game runs at 960x480/60Hz (iPhone...
The coroutine will halt for five seconds before continuing, not the actual Update. Think of coroutines as spawning a thread. The code you posted...
Spectacular artwork, nicely done!
You're most welcome. I don't really know, I haven't bothered checking the bug reports. One of those things you encounter once and never forget, so...
Is the OnTriggerExit actually called? If not, try checking that the elevator isn't already a parent when doing the attaching. Don't ask me why,...
Yeah, Titan Quest is bloody amazing and I have no doubt Grim Dawn will give D3 a good run for its money. I also fail to see how the Iron Lore gang...
I get that sometimes too, I usually just create a new material (with the same settings) and assign it to the renderer. Not a fun solution, but it...
I see where you're coming from, Dreamora. As a relatively old geezer myself, I somehow have associated grinding in games with great fun and...
Gotcha. Off the game development topic, but not the game topic I guess. Well, grind fests and life sinks are what made D1 and D2 so great. I...
Well, it's kind of weird we don't have a thread for it. Must be tons of followers here, or maybe no one plays games? Regarding the auction...
Move the rigidbody instead of the transform in your Strike() method.
Last time I researched it, you can't because of blending and what not. What you can do is to use the relative timer on the animation . An example...
A quick question before i embark on code crusades: Is there any particular reason as to why TouchableSprite / UIButton doesn't trigger the...
Looks spectacular!
Looks super polished, both game and demo. I hope the (serious) launch bugs doesn't kill your sales too much.
The only thing I can think of then is that Maya has snapped to the UV edges (all vertices have a 0.0 or 1.0 UV coord). Just try unwrapping the...
Looks great, looking forward to playing it! Very cool art style and music.