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Hello all, I've implemented Facebook SDK in my game Little Lights, but when I make an iOS build as soon as i ask for the...
thanks for the reply!
Hello All! I'm developing a game for iOS and Android and i have integrated Unity Ads There are a few unclear things about Unity Ads that i hoped...
is this integrated with unity's new post processing system?
Hello @ArchVizPRO, I really like your work, good job. i have your other pack and its one of the most perfectly designed assets out there, my main...
This does seem interesting, does it work More like the ShaderGraph editor? maybe around 90$
is there any way this could be adopted for the new Scriptable Render Pipeline?
how could one modify the render pipeline to fix the viewmodel problems? (using fps objects and clipping issues)
IssuePluginEvent(eventID) is not used anymore, any updates to this package?
I have already made some (script) changes to your asset to fit my needs, I'll try lowering that value and see if it helps our case, and it would...
Sorry I lost this thread! i was able to fix (some of) my problems by bringing my weapons backwards so they won't overlap with geometry as much,...
I'm really looking forward to this, not only for VR games, but also for Non-VR games, Shadow Warriors 2 added this functionality, it will be a...
Sure, as soon as I return back to my workstation (in 14 hours) I'll send you some examples! But it mostly happens when my view goes horizontally...
with our scene complexities, there is no way we can use the two-camera setup again, but we're trying to design our scenes in a way that the...
Already bought it, really happy with the results, but the Shader-Material solution sometimes doesnt work as expected and the first person view get...
how years pass by...
any news on this?
THANK YOU!!! FINALLY! gonna try ASAP!.... or after Directional Specular is fixed...
same problem here! any workarounds?
keep it alive!!