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hey @Simie thanks for the great tool. I was wondering if the notch "problem" is fixed by now. Thanks!
Did anyone find a solution to this problem? I'm using Unity 2017.3.1p4 and Facebook SDK 7.13.0
Hi, I'm developing this system to create dynamic scroll rect where I'm not sure how many items are on screen, so the list might have 5 to 1000...
@PhilianZ Here is the code: Shader "Custom/UI/Dissolve" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) =...
Any news regarding this topic?
Hey @rorakin3 how you doing? I just bought your asset and its awesome. thanks for this great tool. I would like to know if it's possible to work...
@JeffDUnity3D I see, I'll try to use Charles Proxy. @ap-unity I'm currently using Unity 2017.1.0f3. I'll fill a support ticket. Thanks for the...
Hey @JeffDUnity3D The Result is saying OK, but I'm running the game in the editor and not in any device. I was just testing. This might be...
Hey @BenStoneman, thank for the reply! Yeah, that is exactly what I'm trying to do. I want to see how many users creat an account per day, for...
Hello, I'm currently working in a project where I would like to save some custom metrics using Unity Analytics, like "PlayerCreateAccount" or...
Well, after some research online, I came across this shader that works perfectly:...
It is very difficult to understand shaders for me. But thanks for the answer, I will try to have a look.
Hello guys, I'm not very familiar with Shaders and I found one Dissolve shader that works perfectly in 3d models and textures, but it doesn't...
The Non-Squared terrains will be supported in this version? Thanks!
Hello @Assembler-Maze, how could I apply the offset in the game object that is marked as static? I was able to use the project with lots of...
Hey @Assembler-Maze, I'm having some trouble to to move the Billboard asset. I tryed changing the information from...
Hello @Assembler-Maze, I'm using your tree system in my project and it is pretty awesome. I would like to ask if there is any way to moviment the...
Hey assembler, thanks for the reply. I have lots of terrains that have 3600 x 3900 size. Is there a way to use your asset? I tryed using cell size...
Hi, I would like to know if it is possible to use this tool with a mesh and not a terrain. Thanks!
Hey Dmitry, Thanks for your reply. I've managed to "save" the meshes by literally saving the mesh when creating it. So when I create the asset...