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Easiest way is to integrate facial features customization into Unity is to apply morph targets. A morph target is basically a different shaped...
The genesis character used in the workshop was not decimated and was around 18K polys. I have a tutorial using softimage for creating a genesis...
Cloakwork Shroud have a Beta Test Unity Plugin which you could try. Its not an integrated core part of Unity though and only time will tell if...
DOWNLOAD CHARACTER CUSTOMIZATION WORKSHOP UNITY 3.5 Posted on April 8, 2012 by gxmark Here is the latest version of the Character Customization...
check out mesh smoother in wiki will show how to manipulate vertices in script
I dont like the way the unity project customizes. Each asset should be meshed textured seperatly. check out www.digitech-innovations.com...
check out unity 3.5 demo app www.digitech-innovations.com
By the way when importing into unity transparency is not instant it needs connecting properly but there is nothing wrong with Daz eyes when set up...
DS4 replaces the ultimate unwrap workflow. Will be publishing a tutorial soon on my blog www.digitech-innovations.com
Check out tutorials for genesis using DS4 and XSI 2012 www.digitech-innovations.com
If your serious about cloth dynamics and hair with a professional pipeline tryout apex maya or max plugin with apex udk support awsome! unity...
SkinnedCloth dynamics are S***e in unity. crap unity editor for painting weights which is buggy and becomes unusable soon as you have a medium...
As you know already Unity 3D doesn't support APEX yet although the UDK does. I have used the SkinCloth physics in Unity and have found the...
I never had that issue, but might be worth ensuring that all clothing is exported in T-Pose position. Make sure in Daz that the bones are zero'ed...
I've been exporting DAZ Victoria/Clothing/Materials with success. I use the Digimi Developer Kit for mesh decimation, texture UV combing and...
I've gone down the Flash Unity Integration path with much success. It simply means i can avoid the dreaded OnGUI() which is causing all the pain....
Here are the DAZ Studio to Unity Texture/Shader Mappings that work for me. I'm still very new to this stuff so please if anyone knows better...