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As for supporting other software, that is definitely a good idea- but do any psd exporters that support layers not support groups? Personally, I...
I hadn't thought to test it when I tried the newer 2d animation- will a sprite that has closed areas of edges from a previous version have holes...
I meant that I was worried that an old project would stop working when upgrading. Though if the resultant data is unchanged, that raises the...
So can I keep using 5.x if I upgrade to 2021? How does this handle rigging? Will you need to recreate the entire skeleton for each sprite that...
Yes, but also in 2019.3, AssetDatabase v1 is required to avoid the issue of rigged sprites suddenly losing all rig information, so I had to go...
Also, are there any recommended tools for migrating existing assets from Anima2d to 2d Animation?
I'm guessing that what is missing is 'a copy of Photoshop.' Using the psd-to-psb converter method on PSDs made by other software arbitrarily...
That is great news! What version will this be available for? And will that allow Democore's scripts to work without modification?
Honestly, just letting us set the layer IDs by name or in the importer would fix a lot of the problems. I understand that using the built in layer...
That is really great! A really good basis for morphing/shapekeys, too.
So to be clear, just what version of unity no longer supports v1 at all? Has there been a fix to the v2 losing all binding information on skinned...
You can skip the last two steps using the weight slider tool. Just yank the slider to the right with a bone selected. I'd like an option to just...
Thank you for the details, they really are appreciated - and I don't think that anyone is against having the internals of how it works change so...
This really cuts to the heart of things. It feels like PhysX is chasing benchmarks that look impressive rather than features people actually use -...
Just tested it with a setup like yours, alignment seems fine on child objects when I enable via script.
I haven't noticed any misalignments when instantiating prefab UI canvases, so it might be worth upgrading to see if that fixes it.
Sorry for not being clear, I forgot that the icon isn't visible until you mouse over it. [IMG] Here, you can see that the EventSystem and...
The preview PSD importer that lets you automatically assemble sprites currently doesn't seem to work well with files generated by other...
You can also convert grayscale height maps to tangent normal maps directly in unity, using the 'Create from Grayscale' option in the image...
No ideas about fixing it, but as a temporary measure you could try hiding them in the editor(the eye icon next to their name in the hierarchy...