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I agree, but historically languages and paradigms evolved from problems to be solved :)
The best thing they teach you in uni is how to learn and experience is more important then education. Mostly it's important that you have...
By not going to university and programming instead.
Sure, but what about WikiLeaks?
http://forum.unity3d.com/threads/93625-Unity-iOS-iPhone-Apps-sales-%28Updated-thread%29?highlight=iphone+sales
As mentioned, Unity doesn't have full multicore support, so it's basically not useable for current gen console AAA titles, and that's the platform...
All time favorite: Jagged Alliance 2 (with 1.13 mods) But I have spent countless hours on Fallout series too (especially 2nd part), so it's a...
There was review of Impact Engine in Game Developer magazine may issue. HTML5 looks like future of web games, but I haven't seen anything "wow!" yet
Hi. Btw there's a bit older COD:MW3 "feature" on ONN: http://www.youtube.com/watch?v=A5tRNs2X5Q4&feature=grec_index :D
But then again, Unity doesn't have a ready AI solution (engine), so you could as well include AI programmer :)
A simple interception code void DoIntercept() { Vector3 Vr, Sr, St; float tc; //Closing velocity (relative velocity...
I'm more in the "write your own AI" camp, otherwise it potentially could give more advantage to specific genre. On the other hand, I feel wrong...
Check out http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=physics, sphereCast or capsuleCast (basically a "thick" raycast).
Well, as super meat boy didn't have any legal issues, as far as i know, even with the same acronym as mario.
I think you cannot call invoke outside methods, so try putting InvokeRepeating inside Start() void Start() { InvokeRepeating ("DoDamage",...
OP, the main question is which platforms you intend to target? And how large your team is/will be?
change 'boolean' to 'bool' and 'function' to 'void', and you'll have the c# version.
Shiva3d does iStuff, and Torque has some kind of iOS support (engine?) too.
Devmasters engine database is a good place to compare 3d engines featurewise.
Take a look at UnitySteer, with a bit of tweaking you probably could solve the waypoint following and avoidance.