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Hi, I have a problem with yield return new WaitForSeconds(2) The problem is i have a function called in FixedUpdate and i want that function...
Thanks for the fast reply;) all clear now
Thank you very much for your reply. So how do you get user inputs on Kiosk in Unity?That is the thing i wonder. Cheers
I was wondering if it is possible to make a game with unity which will run on a touchscreen kiosk? So unity gets the input from kiosk? As mouse...
Hi, I have a bouncing ball and i am trying to simulate spin of the ball when it hits a surface. I have the following variables, -Velocity...
Hi, I am am using LineRenderer to show finger swipes on IPhone screen. The problem is, I want to use two different material depends on the line...
Try to get the mesh filter using, var mf : MeshFilter = Room.GetComponent(MeshFilter) as MeshFilter; before it check if your room is null or...
Try to put your maps under Resources directory (if there is no create one) Then you can use Resources.Load to load your maps. Please check...
beside instantiation, you should find the slope of the face you have to insert your building. As most probably you will have some restrictions...
Do somethhing like if(Time.time - lastSampledTime >= 5000) { // do it } So that you can execute your code after passing 5 seconds.
Are you sure your "Room" game object is not null?? then try to use camera.main instead of camera and sat your camera to main camera from editor.
You mean how to create data structures for buildings or placing them on map etc.. ? could you be more specific please?
Hi, I have a nasted class which extends MonoBehaviour as well. However, it does not show up in inspector. Here is the code, public class...
could you tell me how you solved it? I have same problem as well. I have a plane and attached mesh collider to it. I can not use box collider as...
Hi, I am trying detect collision of swipes with scene. My problem is that,I want to detect collisions with the mesh with a collider where my...
why do you suggest box collider instead of MeshCollider? Do you think the reason can be that mesh collider can not handle collision under those...
No it does not move. I am creating it, checking collision (the thing i can not do now:)) and then i am creating another collision planar mesh by...
I am trying to create a mesh with a mesh collider. It is a planar mesh and i am setting up a Mesh with 4 vertices at runtime and defining its...
Hi, I am working on a iphone game and i am trying catch game objects collision using swipes on touch screen. To test it, i am getting samples...