A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yeah, that is a thing, but it is also a thing that a very large amount of unity content creators/users (I'd bet the large majority) are not...
-->that's not a feasible solution i'm afraid. I mean the look of the game is an important aspect in most projects and so one would want to...
The flexibility was actually way higher before there was URP and HDRP. I could deploy to all platforms from one Unity engine and use all the...
That is one of the biggest issues, yes, but it is not the case that it would be all fine and dandy if that would be solved while they are still...
URP and HDRP should be merged. One should be able to select (if it is not intelligent enough to get it by the platform one deploys to) what the...
I don't think "blaming" the CEO or CTO or anyone personally is useful or warranted in this case. because i feel like no one did things with bad...
we totally agree (throughout the rest of your post, too). I meant it is a mistake to ship with 3 RPs, not that it is possible to make one's own RP...
I rarely post in the forums nowadays (busy all the time), but will do so since the topic is important enough imho to put more thought into it and...
because Epic's thing is supposed to also work on other platforms which don't even have that
this could happen for a few different reasons, but if in your Unity project all worked fine before (so you have all the needed things...
i implemented this before, some pointers: -you will need some native side code no matter how you do it (as there aren't apis for all of the...
for me the mobile script works with settings like these: [IMG]
nice, thanks =)
the desktop vr tunneling neither works for vive nor oculus right now (see a few past messages). You have to use the mobile tunneling mobile script...
I understand your worries and concerns, but i'd suggest to stay calm and see how this progresses over the next few days before you give up on...
So, my stance after reading both Unity's blog post on the topic:...
As info for others who may have this problem, so as workaround until UT releases an editor version with fix: So the optool fix attempt to remove...
also slight usability bug: -when one drags an svg asset into the scene but inside a ui canvas element (like as child element of a recttransform...
i like the svg importer so far, nice work =) Some quick notes: -show svg shape in inspector preview: When i add an SVG Image to a canvas and...
hm, dunno how i feel about removing the text parameter in general from the sharemedia function. I haven't tested it yet for when sharing a static...