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As an avid fan of Unity who will soon have time to make games with it again, I have to agree with getting the RCS support into the free version....
Maybe I should rename SpriteUI to SpriteOrtho ;-) It is just a wrapper for SpriteManager which automatically creates an orthographic camera with...
Looking for different ideas: I've been trying tons of different ways to use a font material to set text, but all have failed so far. Using a...
On the wish list: http://feedback.unity3d.com/pages/15793-unity-iphone/suggestions/184595-font-access-to-uv-and-size-for-characters-on-font-texture
Since I'm looking to add a TextManager to SpriteUI, I'm interested in how you're planning on getting the sizes to use for characters on the...
Oh, yes, I can get them manually and enter them one at a time. But, I'm trying to make a system which handles them in-game regardless of the font...
Cedar Park is pretty much Austin ;-) I also know there is at least one game company in Austin that uses it as well. I'll probably be at Austin...
I'd like to be able to access the UV information for each character on a font texture. It would allow me to create a text manager based on the...
Hello, As easy as it is to miss something, I've read as much as I can find on fonts in Unity. I know how to bring custom fonts in and how to...
@besuser: Too true. It was why I moved the clipping planes closer together in the first place. But, the mesh used is a strange concoction, so...
Thanks to besuser for looking into and finding the issue with layers: z was not enabled for the shader. I have updated the package to use and...
BUG: Layers do not work. I don't know why I was being so dense, but SpriteManager was not made to work in 3D (duh!). As such, layers do not...
Ahhhh...now this is nice. I've been trying to get this to work correctly, and it's nice to see someone else get it done :-) Congrats! I'll play...
A new version (0.5.0) is now in the first post. This version contains what may be the fix to the "mash" bug people have recorded. Since I was...
The first post has the newest package with a scene showing how to use the buttons.
@zibba: You are correct. As usual, I didn't mark something to look back at. I need to get better at that when working at home. The current...
@lots of people: Sorry for the long time with no reply. My mushy mind seems to be clearing. I've put a new version which has fixes for lots of...
All the virtual does is allow the function to be overridden in a class inheriting from SpriteManager. It only changes the functionality if you...
@WiseMoses: The mouse doesn't work directly anymore. You'll need to use the remote to be able to use the example, or build it to the phone.
I'll see what I can do Muckel ;-) My highest priority is stability of the core, but if I can get to a slider I will.