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Its been a loooong time since I shared anything on the forums. Back in 2010 I developed acouple of things for the asset store and was working on...
Snowscape updated to 1.1 for compatibility, resolution and realism (in scale and transition). New Features: -Updated to Unity 4.3 -Added Aurora...
4.1 update will be done in about a week, thanks for your patience!
There is nothing abandoned in my packages. I have promised to add additional features to enhance them, but I am actually very busy programming...
http://www.youtube.com/watch?v=c1FMPAS_sYg
marcaurelio and landon, working on updating both Snowscape and Rainscape to use Unity 4 components, please expect the update by June, at the very...
Terrain support is not likely. The animated shaders needed aren't compatible with terrains. I am working on updating the particles to Shuriken...
Its high time for an update, eta 30 days. Goals are updating "old components" and mobile support. Thank you for your patience.
By super old components i guess they are talking about the particle system, it does not use Shuriken. I have not tested Rainscape on 4.0, I can't...
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Wow, very nice. Cutting edge as usual. What is the likelyhood of this shader working on iOS or android? :o
I wan your code.
Thats right where I am too Marco, got any suggestions on the best way to do quests, based on what you've tried thus far?
My targets in that video are very very far away. I do get shaking, but I was able to minimize it to a tolerable level by shrinking the scale of...
HUD targets are very shakey. I'm not using a reset world center trick, so I'm guessing thats why. http://dl.dropbox.com/u/20454603/flicker.flv...
I did have some child objects of my Player object tagged Player. Everything is working now.
Getting same errors.
1.2.2 has the same errors Edit: I tried both importing the package, and opening the project files.
Also getting this in the demo scene
just updated to the latest version, getting null reference exceptions at lines 50 and 213 in the RID script. I believe I have everything set up...