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Hi guys, I managed to fix the problem by changing the WebGL.framework.js file in the Build folder: Replace this line: var wr = {...
Running AdwCleaner fixed the issue. I apologize for creating a thread without properly reading the known issues thread.
Hi there, I have installed the latest version of unity (5.2.2),, as soon as I launch it the application just closes after showing the unity...
Hey! A new video is avaliable, i am working on the gameplay of the game: VIDEO
Hey there! New video! - Added Networking! You can see other players and chat. - Added ingame interface! - Improved the lod, the atmosphere and...
Hi there, I have been working on a shader for my game that handles particles without any need for scripts, and can handle thousands of particles...
New update! - Added atmospheric fog - Added procedural clouds - Added a new tree/detail system and a tree/detail shader - Improved the water -...
Hey there, Yes this is in my mind, ultimately I would like to make it a procedural MMO, I am working several generators includind a town...
Hey there, new Updates! - Planets now rotate around the sun! - New close water with reflections - New LOD System, WAY more performant and precise...
New video! [MEDIA]
Thank you guys! I am working on a first playable demo (with actual gameplay) I am getting inspired from Shadow of the Colossus, this one is a...
Hey thanks! In the video i am a giant (around 200feet tall), if you pay attention you can see some very small trees (the detail manager removes...
Hey there, A new video is avaliable! [MEDIA]
Hi! I plan to make a game with this, the project was not thought to be used by someone else. After i release the game and am finished with the...
Hi! Added a new shader for the sun (it is now an actual object instead of a simple flare): [ATTACH] [ATTACH] [ATTACH]
Thanks mate! The base mesh can be anything, i use a subdivided cube, then i process heights using a list of Simplex noises with weights based on...
Here is a new video showing the Lod's performances now that it has been optimized: [MEDIA]
This is a feature that will be implemented on the engine, but not necessarely on the game, as it can be a real pain to synchronize positions for...
I chose a size range that would make the planets big enough to be called planets, but small enough for a player to be able to move from one pole...
The gameplay itself is not defined yet, all i know is i will implement some resource collecting, crafting and it will be multiplayer. The first...