A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey there! I work on an app called V which might help. V is a universal overlay which injects itself into any Oculus VR application. We currently...
Yeah I don't get it either. I've been considering reviving my quad tessellation shader, but haven't had the time. I'll admit that it's kind of a...
Hi there, Sorry that I let this sit for so long. I've made a few updates to the tool since then. Is this still an issue? The idea of the "deep...
Ah, ok. Yeah, I'll admit I only skimmed the post, but I just thought I'd point that out since it was such a pain point for me.
Console.WriteLine is not thread safe! You want Debug.WriteLine, at least in "normal" .NET settings. I got stuck for WAY too long on a threaded...
Hey man. Actually they're all in range all the time by nature of the game design. PM me with your details and I'll get you access to the code...
It looks like this post found a solution to the UI problem: http://forum.unity3d.com/threads/forcibly-invalidating-the-ui.265665/
Ooh! I was looking for the solution here. I'd like to come up with some sort of pull request to submit to Unity to solve this problem inherently....
Someone brought this to my attention and I can confirm: my quad tessellation shader will not work in Unity 5. If more than a few people want...
Hi there, Thanks for the response, and no worries about missing the e-mail. My solution at this point is just to loop through the list of robots...
Hi there, I got uPhysics when it was on Level11, and I have the perfect use case for it! I'm making a game for Google Glass that involves shooting...
Just a quick update on this guy: If you're extending the UnityPlayerActivity class, you'll be wanting to also set the include ['*.jar'] yadda...
Sorry for the necro-post, but Google Now just brought me to this thread, and I though I'd weigh in. I wrote a blog post a while back about my...
You're right I was confused. Thanks for clearing that up. That said, I did test StringBuilder.ToString() at some point recently but to be honest I...
Hi there, I've written a blog post that covers this issue. In Unity 5 as long as your StringBuilder doesn't grow in size you can just use it...
Try Intel GPA instead. The Frame Analyzer in Unity does get you most of the way there, but I agree, I've found a lot of useful info using GPA....
Boo... go collaborate! Haha I kid. To be honest I've also had a hard time getting some "real-world" testing done on the tool, since we spent so...
I guess no one has any issues with UniMerge, eh? It's still selling, which is a good sign, and a few users have e-mailed me or rated the tool...
Another major update includes a fix for problems that cause MAJOR slowdowns and often locked up Unity entirely. It turns out that if you make a...
I ended up abandoning this line of reasoning because it ended up being a lossy process. I tried storing my TRS in a single 4x4 and when I made...