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Hi. I am very interested to realtime GI. Any chance to try this magic?
I want use UV0 for occlusion. I need use always UV0 for all map and need have separate UV TILE and OFFSET value for every map. I have same problem...
Sorry... I said that badly... Way i need is 2 uv and different tile and offset value for every texture. So i can use occlusion on uv channel 1...
Is there a way to have separate uv tile for every texture? Thanks. S.
Great plugin... I try to import very large mesh (more than 500.000 faces) and works. But i have question: Is it possibile group splitted mesh into...
@SimonDarksideJ Hero of the day! Really thanks. This work great with menu that change the number of elements like mine because move panel all...
I try another way... Create a new standard surface shader and add normal map slot like see in manual... Seem work...
I wait for shader forge update because old shader doesn't work on 5.3... I think the problem is normal map in standard shader (in WEBGL) for 2...
The only solution I found is make shader with shaderforge...
Unity 5.3 webgl problem with standard shader too... The problem seem be normal map. If i leave the slot empty I see a lot of artifact in the...
Same problem... No way to solve! I am compile on WebGL. Unity 5.2.1 and Unity 5.3 Beta...
Amazing...
I buy this plugin, but when i try to use it say me: Sending screenshot failed. Make sure your mail address has been verified through the...
...And set automatic extension PNG?
Great script! Two question: Is it possible save the ui too with camera image? Is it possible name the file with a name I decided?
Hi. I have this script that rotate an object. #pragma strict var speed : int; var friction : float; var lerpSpeed : float; private var xDeg...
Ok. Thanks. I found "IsHoverReservedArea" on your example and it work. Nice plugin. Save me... Would be nice if the plugin found the areas where...
I am using easy touch to move object and a GUI script for menu. Easy touch does not recognize that the GUI button is above everything and it...
Just purchase. Can I add transparent alpha value for all shader (need to make object disappear) to a three layer shader with alpha map between two...
Thanks. I try this: - Create new project - Download and import EasyTouch, plugin folder on root directory - Download your example and load (fixed...